Regarding this issue, I understand that the purpose of increasing the speed of mobs on schenzen maps was to avoid the KITE AOE.
It seems to me that the idea is not bad but if it was not correct in the way it was implemented, as the post says, the problem currently is that it is impossible to perform aoe without having mob lock this is extremely stressful to the point of trying to almost be impossible to collect the whole map.
Points with which I do not agree
1- Be required to have an amount (X) of mov speed to aoe.
2- Not being able to do aoe without using all my defense accessories by this I mean that I am obliged to use the Robo Wings.
3- If the HH of the maps were intended to generate more party options for the healers or any other class (supports) this is not working, due to how easy the d-sync allows the mobs to drop by the mobs' mov speed
4- The Tank classes that should be the most benefited due to the highest defense points are the most affected by the mob lock (An example of this are the HA that must be casting skills every 5min) and in order to perform an aoe fast and effective takes about 8min.
5- Being forced to raise disproportionate AGI points where Tanks lose their essence.
Possible solutions (From a point of view of complete ignorance in programming)
1- Reduce the speed of the mobs so that it matches that of the Sky Maps or some similar map. (Pole's idea)
2- Generate an accessory or potion that generates a mob lock immunity for a portion of time.
3- Generate a buff that when entering the schenzen maps all the mov speeds of the players are the same for example:
If (Player-1) enters the schenzen maps with 50mov speed it is automatically reduced to 40mov speed, this taking into account that the difference between the mobs and the player is always proportional.
b. Generate a mov speed restriction to be able to enter the schenzen maps
c. If the intention was to be able to evade the Kite-aoe in this way it could be solved (At least for these maps)
I also understand that there are many Skills that generate mov-speed but it seems to me that it is less shocking than having all the mobs in front of you.
Any suggestion regarding this is totally welcome.
Pd: The above ideas are based on zero knowledge in programming