I saw that there is a planned Balancing and new skills on the list on roadmap.
(i just wanted to repost this in the right forum section)
- Balancing - PLANNING
- New events - COMPLETED for now
- Pet & Mount reroll - COMPLETED
- More quests & automated events - NOT STARTED
- New maps (More of shenzhen and beyond) - IN PROGRESS - (12 released on 04/03)
- Some more QoL improvments - PLANNING
- Guild Dungeon adjustments (player rewards, level rewards) - NOT STARTED
- New Skills - NOT STARTED
- PvP improvments & balancing - NOT STARTED
- Xenepic Revo migration - IN PROGRESS
I only really can speak of the perspektiv of a Shadow Master , i spend most of my time on that class in this version of the game so i want to give some feedback and how i and i guess most of us feel about the class now.
The class also suffer from loseing the class identity , we no longer have the crazy hax dodge since both Warlords and Saint Guardians are spend most of the points on agi to gain very similar dodge or same dodge , since currently it is the meta on Shenzen + maps.
I dont wnat to see any crazy nerfs to them insted i would be awesome to see a a buff to our dodge on shadowmaster.
The ideal way would be adding a passiv that makes our dodge better , a High LV Passiv Skill would be the best, my suggestion was "Perfect Dodge" what tiggered become active as long as Enhance is active and the effect of skill would be : every 3rd income hit From enemis has 100% Miss. (the passiv should be in lv145-180 range)
I feel that left hand daggers and ofcourse swords for warrior should gain a main atk stat similar like shields so Lv96:+9Atk , Lv112:+10atk , Lv131:+11Atk , Lv150:12Atk Lv172:13Atk
and gain 2Atk every + on them.
Addig this feature could open up a rework on an old skill Double Strike currently this skill only add a bit of damage to our attacks what not bad but overall its a big miss step on makeing the class mehanic uniqe , so i suggest the following rework on it , as the skill say it suppose to make our hits hit twice but that would be very overpowered just like that so better balance would be if its only effekt the main singletarget spamable skills : Threaten , Dust Blade , Possible new high endgame singletarget skill.
The skill Also only would work as long as you useing your Left Hand dagger.
With this Change Shadows become a great killing machines on singletraget as a Melee class , and since we lose our shield to be able to use this its will be only really good for 1v1 combat.
The last thing is also singletraget combat Skill what work same , a highend lv singletarget skill that deal max like 20% more damage than dust balde but base Do Double Hit.( This skill also would require to use left hand dagger)
This skill also can be effekted with Double Strike so under that buff so the skill can hit 4 times just like in Xenepic. (optimal lv for this skill world be lv170-200)
by this shadows could reach similar or same dmg output as Archerlords , wizard but as a melee while they still in the danger of geting hit , even if Double Strike come with a negativ dodge debuff like Art of War for Warlord.
Aoe skill wise the class work great im very happy about it , But indeed we really need that carzy suicide aoe feel on high end maps where warlords can tank without problem we should be able take those maps with income 50-70 dmg with healer becouse of our hax dodge , with the current balance Warlords and Saint Guardains can do the same if they heavy invest in agi while they still have better defence , and they also switch to dps items after reaching def breakpoint , what make Shadows a bit meh....
I hope some love for shadows in the next class balance patch and would love to see buffs for other classes that suffer from similar issues ... uhmm SG's....